We aim to ensure that the all information displayed on our site is accurate, however, such information is to be used as a guide only. We assume no liability in the event of any particular information being incorrect (eg: date, time, score, results etc.) Please make reference to our betting rules for all relevant information in relation to bet settlements. Players should be aware that with regards to in-play betting, live transmissions may be delayed. This delay may vary from player to player based of factors such as network speed, connectivity and other external factors which are out of Betway’s control.
Where we have reason to believe that a bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g. a score, sending off etc.) we reserve the right to void the bet, win or lose.
If any match ends in a draw/tie, including overtime if played, then stakes will be refunded unless a price is offered for the draw/tie. Bets will be settled on the official AFL result only.
For all quarter/half betting, in the event of a specific quarter/half not being completed bets will be void, unless the specific market outcome is already determined. If a game goes to overtime then this will be included for settlement purposes (considered a continuation of the 4th quarter/2nd Half).
Predict the outcome of the specified match at half-time and full-time including overtime if played.
The market covers any score e.g. Goal/Behind for settlement purposes.
The market covers Goal only for settlement purposes.
Bets on players taking no part in the match will be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the first goal will be made void. If your player has taken the field as a designated substitute at any time prior to the first goal being scored then your bet stands. If your player is one of the interchange players then your bet stands. All players that take part in a match will be considered runners for Last Goalscorer, To Score a Goal and Player To Score 2, 3 Or More betting.
Settlement will be based on the player judged to be the Medal Winner in the specified match. Bets on players taking no part in the match will be void. Dead-heat rules apply.
Settlement for all Scorecast markets is based on the first goal scored as opposed to the first score. If your player takes the field after a goal has been scored, or does not take part in the game prior to a goal being scored, then bets will be made void. If a match is abandoned after a goal has been scored then all bets will be settled as singles on the first goalscorer at the appropriate odds.
With the exception of Premiership winner, AFL seasonal markets offered will be regular season only, and based on the official AFL ladder. If in any market teams are tied, the winner will be deemed the team with the best percentage (or worst percentage for Wooden Spoon).
Any penalties or appeals heard after the end of the scheduled season which may subsequently alter the league placing will not count for betting purposes.
Bets will be settled on official GAA/AFL result only
All markets are based on regulation time for settlement purposes (overtime does not count).
For any suspended MLB playoff game that resumes within 72 hours of the suspension, all bets will stand and be settled after the completion of the game. If the game is not completed within 72 hours, following the time of suspension, then all bets will be void unless settlement of bets is already determined.
All games must start on their scheduled local date for bets to stand. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If a game has been postponed to another day or cancelled before its due start time all bets are void.
Regular time is 48 minutes play. At least 43 minutes of play must elapse for NBA game bets to stand. If the game is abandoned for any reason before 43 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
Regular time is 40 minutes play. At least 35 minutes of play must elapse for WNBA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
Regular time is 40 minutes play. At least 35 minutes of play must elapse for NCAA game bets to stand. If the game is abandoned for any reason before 35 minutes play is completed, then all bets will be void except for those markets which have been unconditionally determined. If an official result is declared then all bets stand.
All Win/Draw/Win, Over/Under Goal Lines, Handicap and Spread markets will be settled at the end of three periods of play. Extra time and Penalty shoot-outs do not count.
All other football rules apply.
Any customer that bets on a non-runner will have their stakes returned if the fighter withdraws before he has had a bout.
General Cricket Rules (for all forms of the game)
If there is a change of venue, all bets will stand unless the home and away teams are switched, in which case all bets will be void.
If a match is cancelled, then bets will be void unless replayed within 36 hours of its starting time.
Unless a price is quoted for the draw, in the event of a draw, all bets will be void.
If a match is abandoned due to outside influences (except weather), then all bets will be void, unless settlement has already been determined. If an innings ends during an over, that over will be deemed to be complete.
Next Over Total Runs: Extras and penalty runs will be included. The whole over must be completed for bets to stand.
Next Wicket Method: If no further wickets fall in that innings, then bets will be void. Batsman retiring does not count as a wicket.
Runs at Next Wicket: At least 1 ball must be bowled. If no further wickets fall in that innings, bets will be void, unless settlement is already determined.
Highest Opening Partnership: Bets will stand if both opening partnerships are completed, or an outcome has been decided. The opening partnership is the score at the fall of the first wicket.
Man of the Match: Bets will be settled on the official results as declared by the main television provider.
Top Batsman/Bowler: Bets placed on players not in starting XI will be void. Any player that is in the starting XI but does not bat in Top Batsman, or bowl in Top Bowler will be deemed a loser. Dead heat rules apply in the event of a tie.
Next Man/Batsman Out: bets will be void if either batsman retires injured.
Runs/Wickets in a specific number of overs: That precise number of overs must be bowled for bet to stand.
An innings is classed to be over if the team is all out, the team has declared, or the match has been won.
Match Top Batsman - The result of this market is determined on the batsman with the highest individual score in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top batsmen bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. When two or more players score the same number of runs, dead-heat rules will apply. Runs scored in a super over do not count.
Match Top Bowler - The result of this market is determined on the bowler with the most wickets in the match.
In limited overs matches, bets will be void if it has not been possible to complete at least 50% of the overs scheduled to be bowled in each innings at the time the bet was placed due to external factors, including bad weather. Top bowler bets for First Class matches apply only to the first innings of each team, and will be void if fewer than 200 overs have been bowled, unless both first innings have been completed. If a player was named at the toss, but later is removed as a substitute, that player will still be counted, as will the replacement player. If two or more bowlers have taken the same number of wickets, the bowler who has conceded the fewest runs will be the winner. If there are two or more bowlers with the same wickets taken and runs conceded, dead heat rules will apply. Wickets taken in a super over don’t count.
Any bet where settlement has been determined will stand.
Rules for Total or Most Match Sixes/Fours/Wides/Maidens/Run Outs/Ducks/ Stumpings/Wickets Lost/Extras:
In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather, unless settlement of the bet has already been determined.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined.
Only sixes scored from the bat (off any delivery – legal or not) will count towards the total fours. Overthrows and extras do not count.
Sixes scored in a super over do not count.
Test Matches/First Class 4 or 5 Day Matches
Match Betting/Draw No Bet/Double Chance: Bets will stand on the official result as long as 1 ball has been bowled.
In the event of a tie, dead heat rules will apply and bets on the draw will be a loser
Declaration will be determined to be the end of the innings.
Top Batsman: Unless otherwise stated, 1st Innings Runs only count. In a drawn game, a minimum of 50 overs must be bowled.
Batsman Runs: Unless stated, only first innings runs count.
Batsman Match Bets: Both players must reach the crease.
Batsman to score 50/100: Bets will stand after batsman has faced 1 ball, and his score will count if he is not out at the end of the innings.
Player Match Wickets: Bets stands after player bowls 1 ball. Unless stated 1st Innings Only.
A Hundred to be score in the match: In a drawn game, a minimum of 200 overs must be bowled
A Hundred to be score in the innings: 50 overs must be bowled unless the innings is concluded.
Total Match Sixes/Most Match Sixes: In a drawn game, a minimum of 200 overs must be bowled. For settlement purposes, the outcome is based on all deliveries where the batsman is credited with 6 runs.
First Innings Lead: Both teams must complete their 1st Innings for bets to stand.
Twenty20
Match Winner will be determined by the official result. Duckworth/Lewis Results and Super Overs do count.
If the official result is a tie, and no tie price had been quoted, then all match winner bet will be void.
Top Batsman: 10 Overs must be completed in an innings for a 20/20 match scheduled to be bowled due to external factors, including bad weather or team all out.
Batsman Match Bets: Both players must reach the crease.
Batsman to score 50/100: Bets will stand after batsman has faced 1 ball. Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out, or team all out.
A 50/100 To Be Scored in the Match: Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out, or team all out.
Player Match Wickets: Bets stands after player bowls 1 ball. Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather or team all out,, or team all out.
Total or Most Match Sixes/Fours/Wides/Maidens/Run Outs/Ducks/Stumpings/Wickets Lost/Extras: Innings must be complete at least 80% of the overs scheduled to be bowled due to external factors, including bad weather (unless team is all out). For settlement purposes, the outcome for Most Match Sixes or Fours is based on all deliveries where the batsman is credited with 4 runs.
One Day Matches (40 or 50 Over)
Match Winner will be determined by the official result. Duckworth/Lewis Results do count.
If the official result is a tie, and no tie price had been quoted, then all match winner bet will be void.
Top Batsman: In weather affected games, at least half the original allotted overs must be bowled.
Batsman Match Bets: Both players must reach the crease.
Batsman to score 50/100: Bets will stand after batsman has faced 1 ball. In weather affected games, at least half the original allotted overs must be bowled, or team all out.
A 50/100 To Be Scored in the Match: In weather affected games, at least original allotted overs must be bowled less 10 overs, or team all out.
Player Match Wickets: Bets stands after player bowls 1 ball In weather affected games, at least original allotted overs must be bowled less 10 overs, or team all out.
ODIs - Bets on total runs (Overs/Unders) and Total Sixes (Overs/Unders) in an innings will be void if the intervention of Rain or any other delay results in the number of overs being reduced by 5 or more overs than the scheduled when bets were struck. Unless settlement of bets is already determined, unless settlement of bets is already determined.
Series Betting
Series Winner: Bets will be settled on the official result
Series Correct Score: Bets will be settled on the official result. If the selected number of matches to be played in the series is changed, then bets will be made void.
Top Series Batsman/Wicket Taker: Dead heat rules apply. Any player named in at least 1 starting XI for the series will count as a runner.
Batsman/Bowler Match Bets: Any player named in at least 1 starting XI for the series will count as a runner.
Bets will be void if the determined number of matches in the series are not completed.
All matches will be settled on the final score, regardless of how many ends have been played. This also includes extra ends. This applies to match betting, handicap betting and totals.
1. All bets will be settled on the result of the podium presentation. If there is no podium presentation, bets will be settled on the result immediately declared by the official governing body, irrespective of any subsequent enquiry.
Race & Stage Winner
1. All outright winner or stage winner bets on individual riders will be void if a rider fails to start the competition or stage. However bets will stand if the rider withdraws once the competition or stage has started. We reserve the right to implement a Rule 4 deduction in the case of a non-runner(s).
2. King of the Mountains, Green Jersey, Young Rider & other categories - Bets on these competitions will be settled as per the official final result on the last day of the specific tour. Any subsequent disqualifications will be ignored for settlement purposes.
3. Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead heats will only be settled as such if both riders are classified with the same finishing position.
Match/Group betting - Stage and General Classification
1. At least one of the riders or teams must complete the stage or race for match bets to stand.
2. Furthermore, all of the riders or teams must start the stage or race for bets to stand.
3. If both/all quoted riders fail to finish the race or stage, then bets are void.
4. Bets will be settled on the rider achieving the best finishing position. For riders who share the same time in the official standings, the higher classified riders will be deemed the winner. Dead-heats will only be settled as such if both riders are classified with the same finishing position.
5. Where betting is offered on one rider against the field for a given stage or outright market, the stated rider must start for bets to stand. Should the named rider not start, all bets will be made void.
1. All-in compete or not. The specified event must be completed in full (statutory number of stages), otherwise bets will be void unless the result is already determined. For 'number of rider' specials, the statutory number of teams must start the specified event for bets to stand.
Outright betting:
Any bets placed on any participants who do not end up competing for some reason will be losing bets.
Set/Leg/Handicap/Special Betting:
The full amount of sets/legs required to win the match must be achieved. If the situation, for whatever reason exists that the match is awarded to a competitor before this is achieved, the set/leg/handicap/special bets on the match will be void, unless further play could not influence the result.
As long as at least one leg has been concluded all match bets will stand on the certified result.
LAN
In the case of LAN events, un-played or postponed matches, not played within 48 hours from the original start time, will be voided.
Any change in venue, all bets stand.
Dota 2
Map Betting: in the event of a draw, win/win market will be voided.
All time based bets are settled on the in-game clock, and does not include the period before creeps spawn.
First blood markets are not time sensitive, and will be settled on the first kill of the game.
Counter Strike
All bets, unless otherwise specified, are settled based on regulation time. Sudden death is not included.
League of Legends
Map Betting: in the event of a draw, win/win market will be voided.
All time based bets are settled on the in-game clock, and does not include the period before minions/creeps spawn.
First blood markets are not time sensitive, and will be settled on the first kill of the game.
Star Craft 2No draw market will be available in the win/draw/win; as such, bets placed on the win/win market, will be voided in the eventuality of a draw.
If an event is suspended or postponed, bets remain valid provided that the event is completed at the same venue within 36 hours. If the event takes place at a different venue, bets will be made void and stakes returned.
All match odds are based on the result at the end of a scheduled 70 minutes play, unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout.
Any hockey match abandoned before the completion of 70 minutes play will be void (unless the match is rearranged and played the following day in which case bets will stand), except for those bets the outcome of which has already been determined at the time of abandonment.
Where the venue of any arranged match is changed the selection will be void.
All games must start on the scheduled date for bets to have action. If a game has been postponed or cancelled before its due start time; or is not completed in full, according to regulation time, all bets are deemed no action.
|
Time Band |
Time Elapsed on Match Clock (mm:ss) |
|
1 - 15 Mins |
00:01 - 15:00 |
|
16 - 30 Mins |
15:01 - 30:00 |
|
31 - 45 Mins |
30:01 - 45:00 | Goals scored in first half injury time are included in this time band only |
|
46 - 60 Mins |
45:01 - 60:00 |
|
61 - 75 Mins |
60:01 - 75:00 |
|
76 - 90 Mins |
75:01 - 90:00 | Goals scored in second half injury time are included in this time band only |
A manager WILL be deemed to have lost his position if, before the end of the season: a) placed on Gardening Leave; or b) is given another position at the club, other than Permanent Manager.
A manager WILL NOT be deemed to have lost his position if, before the end of the season: a) an announcement is made by the club that the manager will leave his post after the end of the season, but remains in charge until the end of the last match of the season.
The win/draw/win market in mythical matches are set up on imaginary matches pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. Both actual (real) matches need to be completed for bets to stand. Soccer rules apply.
All matches are settled on the full time result. Extra time does not count.
Abandoned or postponed matches will be void.
Outright Betting
Non-Starter - No bet. Rule 4 may apply. If a player tees off, then that player will count as an entrant. If that player later retires he will be settled as a loser. Play offs will decide win bets. Each Way bets - dead heat rules may apply.
Should an event be affected by unfavourable weather conditions or shortened for any reason the certified end result will statute payment irrespective of the number of rounds concluded.
If a bet is struck and there is no additional play, or additional play does not count for the official result, those bets will be cancelled.
Tournament Match Bets:
A price will be offered for the tie and in the event of a tie, bets on either competitor to win will be lost. Play Offs will count for settlement purposes, should one competitor win the event. If one competitor misses the cut, the other is deemed the winner. If both competitors miss the cut, then the one with the lowest score will be deemed the winner. If a competitor is disqualified, either prior to the conclusion of two rounds or after both competitors have made the cut, the other competitor is deemed the winner. If a competitor is disqualified after making the cut, when his opponent has already missed the cut, the disqualified competitor is deemed the winner.
In the event of bad weather reducing the total number of holes, if 36 (or more) holes have been completed all bets will stand.
Top Nationality:
Non-Player - No Bet. Rule 4 deduction may apply. Play Offs will decide win bets, dead heat rules will apply for win and place bets.
Tournament Group Bets:
Non Player- no bet. Rule 4 may apply. Play offs do apply. Dead heat rules will apply. Bets are settled on the competitor who achieves the highest placing at the end of the tournament.
In the event of the actual 2 ball, 3 ball, or group being different from those advertised by us, bets will stand on the concluding positions of our original pairings.
18 hole 3 ball betting:
If a competitor does not start the round, then the 3 ball will be void. Dead-heat rules will apply. Once all competitors have started the round they are classed as runners.
18 hole 2 ball betting:
A price will be offered for the tie. Once both competitors have started the round they are classed as runners. If a competitor retires during the round his/her opponent will be classed as the winner as long as they complete the round in full.
In a two runner event, if the price for the tie exists and the result is a tie, bets on both competitors are losers. Where no price is exists for the tie and a tie is the result, all bets will be cancelled.
If in a team competition e.g. Ryder Cup, if a match is not finished and the competitors agree to end playing. Bets will be settled on the certified outcome declared by the competitions governing body.
Finishing Position:
Where the official finishing position is tied, for example 3 players sharing 7th place, the finishing position for settlement purposes will be 7th place.
These terms and conditions can be amended at any time, at Betway’s sole discretion, and any amendment will take effect immediately.
All information relating to trainers, jockeys, going and form is for display purposes only and Betway accepts no responsibility for the correctness or otherwise of this information, or any changes made to this information from time to time.
Straight Forecasts
1. Subject to the following rules, we accept Forecast singles, doubles and trebles as part of our normal business.
2. Forecast bets are void when less than three runners take part in the event or you select an unnamed favourite.
3. In the instance of Non-runners the bet will be settled as per the following:
4. Non-Runner in a 2 selection Forecast bet, the bet becomes a Win single at Starting Price (SP) on the one remaining selection.
5. Non-Runner in a 3 or more selection Forecast bet, the bet becomes a Reverse Forecast bet on the two remaining selections. Two Non-runners and the bet becomes a Win single at SP on the one remaining selection.
6. In races where a horse finishes alone and no Forecast dividend is returned then all Forecast bets nominating that horse to finish first will be settled as a Win single at SP on the Winning horse. All other Forecast bets in the race are lost.
7. In the event of two or more horses dead-heating for first or second place then separate dividends will be declared and paid to each qualifying Forecast.
US Horse Racing – All Forecast dividends are provided by the Press Association.
Tricasts
1. Tricast bets, in which selections must finish first, second and third in the correct order in specified races are accepted in single bets only. Stakes for any Tricast double, treble, etc accepted in error will be divided equally to cover each Tricast race in Tricast singles only.
2. Tricasts are only accepted on races for which a computer Tricast dividend is declared. Any Tricasts accepted for races which no Tricast dividend is declared will be settled as computerised straight Forecasts on the selections nominated to finish first and second, with the selection for third place discounted.
3. Any Tricast which contains an unnamed favourite, that selection will be settled as a non-runner.
4. Tricasts will be settled in accordance with the official computerised return.
5. In the instance of Non-runners the bet will be settled as per the following:
6. If one selection is a non-runner then the bet will be settled as a straight Forecast at the computer Forecast dividend.
7. If there are two non-runners then the bet will be settled as an SP single on the remaining selection.
8. In the event of two or more horses dead-heating for first, second or third place then separate dividends will be declared and paid to each qualifying Tricast.
International Racing
1. A “Race Winner” bet where an Early Price (“EP”) is taken will be settled at the Price offered by Betway.
2. Where Starting Price (“SP”) is taken, bets will be settled at Industry SP – as provided by the Press Association (“PA”).
3. In the event of no SP being returned by the PA, bets will be settled at the last Price traded in the Betway system.
4. Forecast and Tricast dividends, where offered, are provided by the PA.
Abandoned/Postponed Races or Meetings
1. Bets will be void if:
| Win Only |
All Races |
2-4 runners |
| 1/4 odds 1,2 |
All Races |
5-7 runners |
| 1/5 odds 1,2,3 |
All Races |
8-11 runners |
| 1/5 odds 1,2,3 |
Non-handicaps |
12 or more runners |
| 1/4 odds 1,2,3 |
handicaps |
12-15 runners |
| 1/4 odds 1,2,3,4 |
handicaps |
16 or more runners |
| Non-Runner Price When Withdrawn |
Amount Deducted From Winnings |
| 1/9 or shorter |
90% |
| 2/11 to 2/17 |
85% |
| 1/4 to 1/5 |
80% |
| 3/10 to 2/7 |
75% |
| 2/5 to 1/3 |
70% |
| 8/15 to 4/9 |
65% |
| 8/13 to 4/7 |
60% |
| 4/5 to 4/6 |
55% |
| 20/21 to 5/6 |
50% |
| Evs to 6/5 |
45% |
| 5/4 to 6/4 |
40% |
| 13/8 to 7/4 |
35% |
| 15/8 to 9/4 |
30% |
| 5/2 to 3/1 |
25% |
| 10/3 to 4/1 |
20% |
| 9/2 to 11/2 |
15% |
| 6/1 to 9/1 |
10% |
| 10/1 to 14/1 |
5% |
| Over 14/1 |
No deduction |
3. The maximum winning distance for a National Hunt race is 30 lengths
4. In the event of a walkover, the distance will be 12 lengths for a National Hunt race
5. The maximum winning distance for a Flat race is 12 lengths
6. In the event of a walkover, the distance will be 5 lengths for a flat race
Horse Racing Specials
1. How Many Winning Favourites: Select the amount of winning SP favourites across one race meeting. Joint or Co favourites will be paid as the lowest race card number.
2. Jockeys To Ride A Double: If your selected jockey wins 2 races or more the bet is a winner. Any non-runner will count as a loser. Spare Rides do not count.
3. Which Jockey Will Ride The Most Winners: Select and identify a jockey to ride more winners than another jockey, who must also be identified. A draw means both jockeys rode the same number of winners, both jockeys riding 0 winners is a draw. Any non-runner will count as a loser. Spare rides do not count.
4. Jockeys To Ride A Treble: If your selected jockey wins 3 races or more the bet is a winner. Any non-runner will count as a loser. Spare Rides do not count.
5. Enhanced Win Treble:An Enhanced Win Treble is 1 bet made up of 3 selections at enhanced odds, all selections must win. If one of the selections is a non-runner, all bets will be made void, unless the betslip result has already been determined.
6. Enhanced Place Treble: An Enhanced Place Treble is 1 bet made up of 3 selections at enhanced odds, all selections must place. If one of the selections is a non-runner, all bets will be made void, unless the betslip result has already been determined.
7. Enhanced Place Double: An Enhanced Place Double is 1 bet made up of 2 selections at enhanced odds, all selections must place. If one of the selections is a non-runner, all bets will be made void, unless the betslip result has already been determined.
8. Enhanced Win Double: An Enhanced Win Double is 1 bet made up of 2 selections at enhanced odds, all selections must win. If one of the selections is a non-runner, all bets will be made void, unless the betslip result has already been determined.
9. Trainers To Train A Double: If your selected trainer wins 2 races or more the bet is a winner. Any non-runner will count as a loser.
10. Trainers To Train A Treble: If your selected trainer wins 3 races or more the bet is a winner. Any non-runner will count as a loser.
11. All SP Favourites To Place Accumulator: All starting price favourites must place with standard race terms applying, Joint or Co favourites will be paid as the lowest race card number.
12. Additional Each Way/Extra Place Race: If the each way terms in the main race book change due to non-runners, Each Way terms in the Additional Each Way book will change in line. E.g; if a race goes from 4 places to 3 places, the Additional Each Way market will change from 5 places to 4 places etc.
Horse Racing Boosts and Enhanced Win/Place Prices
Non Runners
Single selection Boosts: A Rule 17 deduction (see table above) may be applied to Boost Singles or Enhanced Win/Places in the event of other horses in the Race becoming non-runners.
Multiple selection Boosts: If any Horse quoted in a Boost or Enhanced Win/Place market with multiple runners (e.g. Double Boost) is a Non Runner, then the whole bet is void.
Ante Post
Ante Post Horse Racing Boosts will be settled in accordance with Racing Rules. Where selections do not run, bets will be classified as losers – unless otherwise specified elsewhere in the Terms and Conditions
Consolations
1. For all Lucky Bets, your win single is settled at "double odds" if only one winner is selected. This applies to the Win portion only if it was an Each-Way bet.
2. Free Bets do not count for Bonuses or Consolations. Real Money or bonus bets only.
3. Eligible bets will be settled based on the prices taken. We aim to credit the extra amount within an hour of a bet being settled, but please allow up to 24 hours.
Insurebet (Horse Racing)
Insurebet insures a customer’s bet if their horse is beaten. You will receive your money back as cash if your horse finishes second or third. If you choose either option, you will receive a slightly reduced price.
Non-runners can lead to a Rule 17 deduction.
Faller Insurance
If the selected horse falls, unseats or is brought down during the race the stake will be refunded.
If the selected horse pulls up, slips up, is carried out, hits the rails, or refuses to race the stake will not be refunded.
Non-runners can lead to a Rule 17 deduction.
General Rules:
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time and excluding overtime or shootout if played.
2. Period betting - The relevant period must be completed for bets to have action. The 3rd period excludes overtime or shootout if played.
3. 60 minutes, i.e. Team Totals, OVER/UNDER - For bets to have action all relevant games must complete full 60 minutes of play, unless the specific market outcome is already determined.
4. Highest scoring period pre-game - Excludes overtime, dead-heat rules apply. If all 3 period totals are the same this will result in a push and stakes returned.
5. Game Totals, ODD or EVEN - If there are no score all bets will result in a push and stakes returned.
6. Team Totals, ODD or EVEN - If your team doesn't score bets will result in a push and stakes returned.
7. For Player match up bets, all the quoted players must participate at some stage of the game for bets to stand.
8. If the conclusion of a 2 runner event is a tie, draw or exactly the number of quoted points and no price is offered for this conclusion, then the result is a "push". When this happens, the settlement of single bets is to return stakes and for multiple bets the selection is treated as a non-runner and the bet will be settled on the outstanding selections.
9. For Type of First 2 Minute Penalty market, Other includes: all other penalties not mentioned, including if the First Penalty is a Double Minor (2 Minutes) and including No Penalty in Match. Dead heat rules apply in the event of two different types of penalties being dealt out simultaneously as the first penalty of the match.
10. Penalty Minutes - In the event of both teams being dealt the 1st penalty of the match simultaneously, bets on which "Team To Receive First Penalty In The Match" will be made void.
11. Anytime Goalscorer - Players taking no part in the match will be void. This bet involves predicting whether a particular player or specific team will score a goal at any time during a match. Bets will stand until the final whistle and not include any Extra Time played. If for any reason a match is abandoned before the final whistle, bets will be cancelled irrespective of whether the chosen player has scored or not. Own goals do not count. For Anytime Goalscorer bets, any player taking part in the match will be deemed a runner.
12. First/Last/Next Goalscorer - Players taking no part in the match will be void. Every effort is made to quote all players for a team, however, if the first/last/next goal is scored by a player not quoted in the original list, that player will still count as the winner. For First/Last/Next Goalscorer bets, any player taking part in the match will be deemed a runner whether on the ice at the time of the goal or not.
13. Grand salami - The grand salami quotes an estimated number of goals to be scored in a specified number of that day's games. Lines are offered for the actual score to be over or under this quote. Push rules apply. For bets to have action all relevant games must complete full 60 minutes of play otherwise bets will be void.
14. "2 Way" market includes overtime/shootout.
Mythical Matches:
The Win/Draw/Win market in Mythical Matches are set up on imaginary matches pairing two teams in a round of fixtures, for betting purposes only. The team which scores the most goals in their actual match is deemed the winner. Bets will be settled as a draw if both teams score the same number of goals. Both actual (real) matches need to be completed for bets to stand. Ice Hockey rules apply. Read more about our Mythical Matches in the help section.
Live Betting - Ice Hockey
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).
2. Highest scoring period in-play - Excludes overtime, if 2 or more periods have the same score 'Tie' will be settled as the winner.
3. Next goal scored - Excludes overtime/shootout (regulation time only)
North American Ice Hockey
1. North American Ice Hockey refers to the following leagues from the USA and Canada: NHL, AHL, OHL, WHL, QMJHL, NCAAH. 2. All games must start on the scheduled date (local stadium time) for bets to stand have action. If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away teams for a listed match play the fixture at the away team venue then bets will stand providing the home team is still officially designated as such, otherwise bets will be void. 3. There must be 5 minutes or less of scheduled game time left for bets to stand, unless the specific market outcome is already determined.
North American Ice Hockey - All markets pre-game:
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).
2. In the event of a game being decided by a penalty shootout then one goal will be added to the winning team's score and the game total.
3. Markets stating "OT and SO incl" means overtime and penalty shootout are included and in the event of a game being decided by a penalty shootout then one goal will be added to the winning team's score and the game total.
North American Ice Hockey - Player Match-Ups/Performances/Scorecasts/Anytime Goalscorer:
1. Relevant players must be dressed and see ice-time for bets to stand
2. Bets will be settled based on the score at the end of regulation time (60 minutes of play).
3. Player Points Match-Ups - Player points accrued in a game are the combined sum of goals plus assists.
North American Ice Hockey - Live betting (inplay):
1. Unless otherwise stated all bets will be settled based on the score at the end of regulation time (60 minutes of play).
1. NHL Regular Season Points/Wins/Match-Ups/ - Team must complete at least 80 regular season games for bets to stand unless the specific market outcome is already determined.
2. Division Winner - Team that wins division at the end of the regular season.
3. Conference Winner - The team that progresses to the Stanley Cup Final will be deemed the winner.
4. Stanley Cup Winner - Team that wins the Stanley Cup playoffs.
5. Outright/Conference/Divisional Betting - All bets stand regardless of team relocation, team name change or season length.
6. Series Betting - Bets are void if the statutory number of games (according to the respective governing organisations) are not completed or are changed.
7. NHL Top Regular Season Points Scorer (Goals + Assists) - Only goals and assists scored in the regular season, within the quoted league are counted for this market, irrespective of the team (within that league) for which they are scored. The team quoted alongside the player is for reference only. Market will be settled as per www.nhl.com official stats. All-in, play or not. Dead-heat rules apply.
8. NHL Awards - All NHL awards settled as per official results from www.nhl.com
9. For settlement purposes the following websites will be used:
NHL - www.nhl.com
AHL - www.theahl.com
OHL - www.ontariohockeyleague.com
WHL - www.whl.ca
QMJHL - www.theqmjhl.ca
NCAAH - www.ncaa.com/sports/icehockey-men/d1
General Motor Racing Rules:
Outright Team/Driver Championship Betting: Any bets placed on any participants who do not end up competing for some reason will be losing bets. Bets will be determined by the amount of points accumulated directly following the podium presentation of the final race of the season and will not be affected by subsequent enquiries.
Individual Race/Meeting Betting: All in compete or not. In the event of a disqualification, the podium presentation will count as the 'weigh-in' and establish the settlement of bets. The start of any motor race is defined as the indicator to commence the warm up lap. Any driver on the grid at this time and failing to be classified as finished under the certified body rules will be classed as a runner and a non-finisher.
Match Bets: Bets are settled on the driver who finishes in the best position. Both drivers need not complete the race. If neither driver finishes, the one who has finished most laps will be the winner. Should both drivers withdraw having finished the same number of laps then all bets will be cancelled.
Qualifying Match Bets: Bets are settled on the driver who sets the quickest time in the qualifying round. Any time penalties or grid demotions given would not affect this result. If a driver takes no part in the qualifying round, bets on that match bet would be cancelled. If a driver competes, but fails to set a time then he is classed to be a runner and bets will stand.
To Qualify In Pole Position: All in compete or not. Bets settled on the driver who is announced as qualifying on pole directly following the end of the qualifying round. Any subsequent demotion or disqualification would not affect the result.
Fastest Lap: Bets settled on the driver who is formally confirmed to have concluded the fastest lap of the race.
Podium/Points Finish: Bets settled on the drivers who finish the race in the podium/points positions, with the podium presentation counting as the 'weigh in'. Subsequent enquiries will not affect the result for settlement purposes.
All bets will be settled on the official result.
All results for Formula One bets are governed by the FIA's certified classification at the time of the podium presentation.
To Be Classified: In Grand Prix betting, FIA regulations is the criteria used to decide whether a driver is classified or not classified.
The certified classification will be available in most daily newspapers the following morning or otherwise can be found on the web site www.fia.com.
First Driver to Retire - Driver must start 1st formation lap. Bet settlement will be determined by which lap number a car retires on. Should more than one car retire on the same lap then dead-heat rules apply. Drivers classed as DNS (Did Not Start) in official results will be voided.
Will There Be a Safety Car?
Virtual Safety Car periods do not count. Should the race start under the Safety Car, then all bets concerning the Safety Car market will be settled as Yes. If the race finishes under Safety Car conditions but the safety car has not had time to get to the front of the leading car this market will be settled as Yes.
Motorbike Racing:
Riders in place for the start of the warm up lap for race 1 are classed as runners for race.
Any riders withdrawing from race 2 after race 1 will be classed losers for settlement of race 2.
All bets on Pesapallo are decided on the basis of the result after the first two rounds/periods (8 innings)
The two-way market is decided after the prolongation periods (e.g. Supervuoropari)
Where odds for an outright tournament win, as well as 80 minutes play are displayed in Cup Finals etc. unless to lift cup or competition’ or a qualifying price has been laid, or requested, all bets are settled on 80 minutes play.
80 minutes play will include any additional injury or stoppage time, but not extra time. In the event of a match being abandoned before the final whistle, only bets that can be settled at the time of abandonment will stand. All other bets will be cancelled.
Winning margin betting is from scratch.
Bets will be accepted up to the actual kick off time. If a bet is inadvertently accepted which includes a match after its kick off time, the match will be treated as a non-runner. In ‘first try scorer bets, penalty tries do not count. Every effort is made to quote all players for a team, however, if the first/last try is scored by a player not quoted in the original list, that player will still count as the winner.
The finishing position of teams at the end of the scheduled season will decide places, this includes point’s deductions the league may apply before the end of the season. End of season play-offs and penalties incurred by clubs after the end of the season will not count.
Any bets placed on any participants who do not end up competing for some reason will be losing bets.
Match betting: In the event of the match being awarded to a player before the full amount of frames/racks has been played, match bets will stand on the official winner, provided at least one frame/rack has been played. If one frame/rack has not finished, all match bets will be cancelled.
The full amount of frames/racks necessary to win the match must be achieved. In matches, where, for any reason whatsoever, the match is awarded to a player before this is achieved, then all frame/rack betting and handicap betting on that match will be cancelled, unless further play could not affect the result.
In the event of a match being awarded to a player before the full amount of frames required to win has been played, then highest break specials will be made void, unless further play could not affect the result.
No, all bets are final. Once you have confirmed your bet, you cannot cancel the bet. Please take this in consideration when you approve the bet.
Choose all the games/selection you would like to bet on in the accumulator. Under your coupon you will see the odds for your accumulator and a box were you enter your stake.
You can combine up to 40 games on a slip.